Game Design Course: Systems, Levels & Prototypes
Build practical ability in player goals, mechanics, feedback, level design, playtesting and design documentation. Progress from player experience and core loop to paper and digital prototyping, then use an applied task to consolidate the complete workflow.

Core Knowledge
Build working knowledge of player experience and core loop
Guided Practice
Practise paper and digital prototyping through guided exercises
Applied Outcome
Complete an original playable prototype with design rationale and explain the decisions behind it
Before Enrolling
Confirm the engine, teamwork and portfolio scope. Use original or licensed assets, design for player wellbeing and accessibility, and avoid monetisation patterns that mislead or exploit players.
About Game Design Course: Systems, Levels & Prototypes
Effective Game Design Course: Systems, Levels & Prototypes learning combines player experience and core loop, rules, balance and progression and levels, narrative, interface and accessibility with purposeful practice. Each topic should be connected to a task, decision or result rather than taught as an isolated command or definition.
This course is intended for aspiring game designers, developers and creative learners. Learners practise paper and digital prototyping, playtest observation and iteration and design-document revision before completing an original playable prototype with design rationale. Confirm the engine, teamwork and portfolio scope. Use original or licensed assets, design for player wellbeing and accessibility, and avoid monetisation patterns that mislead or exploit players.
What You Will Learn
- Build working knowledge of player experience and core loop
- Connect rules, balance and progression with levels, narrative, interface and accessibility
- Practise paper and digital prototyping through guided exercises
- Practise playtest observation alongside iteration and design-document revision in a realistic workflow
- Complete an original playable prototype with design rationale and explain the decisions behind it
Course Overview
Category: Game Design & Interactive Media
Focus: player goals, mechanics, feedback, level design, playtesting and design documentation
Mode: Classroom / Online / Hybrid (confirm availability)
Before joining: Confirm the engine, teamwork and portfolio scope. Use original or licensed assets, design for player wellbeing and accessibility, and avoid monetisation patterns that mislead or exploit players.
Get Course DetailsGame Design Course: Systems, Levels & Prototypes Learning Roadmap
Build the Foundation
Study player experience and core loop, then connect it with rules, balance and progression and levels, narrative, interface and accessibility through short demonstrations.
Practise the Workflow
Use structured exercises to practise paper and digital prototyping, playtest observation and iteration and design-document revision with feedback.
Complete & Review
Produce an original playable prototype with design rationale, check it for accuracy and clarity, and identify the next skill to strengthen.
